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Duration of a game: 20 - 40 min.
Material:
- Board 18 x 14
- For each player, a set of
10 pieces (8 animals + 2 humans)
- 99 cards (9 for each piece
and a joker, with values 1x1, 2x2, 3x3, 2x4, 1x5)
Preparation:
The cards are shuffled and
a hand of 7 cards is dealt face down to each player. The players examine
their hands.
The rest of the deck is placed
next to the board, within reach of both players. It will serve as a draw
pile for refurnishing each player's hand to 7 at the end of their turn.
Some suitable object (e.g.
the board cover, if there is any, or a newspaper, etc.) is pressed into
service as a screen which is placed in the middle of the board (one of
the players, or a third person, may have to hold it).
Behind this visual barrier,
both players now distribute their 10 pieces on the 12 spaces marked with
a star of their side of the board in any formation they like (hence two
of those spaces remain empty).
When both players have finished
their setup, the screen is lifted and lots are drawn for first play.
Examplary starting
position. Note the different distribution of the free spaces.
.Aim of the Game:
The player who achieves one
of two objectives:
a) eliminate one of his opponent's
humans, or
b) reach the last rank (his
opponent's first) with one of his own humans
wins the game.
Game Mechanism:
On his turn, a player plays
a card from his hand (exceptionally more than one card > see jokers) and
moves the corresponding piece as many (or less) spaces as is the value
of that card. Then he completes his hand to 7 again from the draw pile.
(When the draw pile is exhausted,
all played cards are reshuffled.)
(1)
seven hand cards (2)
played cards (3)
draw pile (4)
eliminated animals
- As the board design suggests,
movement is always orthogonal, never diagonal.
- During its movement, a piece
may change direction any number of times. Stepping on the same space more
than once is also allowed.
- It is possible to use only
a part of the movement points provided by the card, or even renounce movement
altogether (= pass). In this latter case, a player may, if he wishes, discard
a card from his hand (just one!) and draw a new one.
- Movement across occupied
spaces (be it by friendly or hostile pieces) is not allowed.
Taking pieces:
When a piece enters a space
occupied by an inferior enemy piece, the latter is removed from the game.
If the active piece has movement
points left, it can continue its movement.
Important: A piece can kill only once per turn!
Animal hierarchy, from strongest
to weakest, is as follows:
Elephant,
polar bear, tiger, lion, wolf, dog, cat, mouse.
[Tip
for beginners: Size matters - this order is strictly according to size,
not necessarily combat strength!]
There are two important exceptions:
1. The mouse
is the only animal that can kill the elephant (and never
the other way round).
2. The dog
wins against the polar bear (and never the other way round).

When two identical animals meet on the same space, they eliminate each other and both are removed from the game.
The humans are the weakest pieces and lose against any animal. If this happens, the game ends immediately and the owner of the animal wins.
Human against human:
When two humans meet on the same space, the more advanced piece (i.e. the one in the opponent's half of the board) wins this encounter and the game.
Jokers:
The cards with our little blue
alien friend are jokers and can be used for any piece (animal or human).
The cards for a player's already
eliminated animals are also jokers, but their value is always "1", if a
single card is played.
If a player has more than
one card for an eliminated animal, he can play them jointly, with their
joker-value being equal to the number of cards played in this way.
[Example:
Joey's elephant is no longer in play. He plays three elephant cards at
the same time. He can move any piece up to three spaces and then replenish
his hand to 7.]
Typical position
after the opening moves