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A Jar |
Model based
on a classical still life.
(view the complete scene and the original at 3D gallery)

Tool: 3ds Max
(regular knowledge is needed)
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Most of main body is a lathe object. All vertex are bezier smooth, excepting the three selected (red) bezier corner. |
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Then,
I applied a cylindrical UVW mapping modifier to the segment you can see.
I did the bitmap in Photoshop (5 min.) That mapping was used to apply displacement (note above the difference to use displacement or bump) |
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The
upper part is a little bit most difficult. Let's create three shapes to
use for a lofting.
The basic shape is a circular polygon with 12 vertex. All circles have only 4 vertex, and we'll need 12. Then apply a Edit spline modifier, select the spline and copy it scaling down. Copy that shape and scale it up; select 12 vertex and set its type to "bezier corner" (the rest are smooth bezier) |
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Now, you should to activate the option "Lock handles - All" and move the handles. |
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The third shape is the same, scaled and edited its vertex as you see. |
Above you can see the four shapes used for the loft (I inserted one more -the same first- into the loft) |
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To achieve the shape that I wanted, I applied scale deformation, inserting five points (smooth bezier) and moving them as you see. Note that symmetry option must be enable (the lock highlighted in yellow)
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The jar handle is
a loft object too, see above the shape and path. |
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