| A Jar |
Model based on a classical still life.
(view the complete scene and the original at 3D gallery)



Tool: 3ds Max
(regular knowledge is needed)


Most of main body is a lathe object. All vertex are bezier smooth, excepting the three selected (red) bezier corner.

Then, I applied a cylindrical UVW mapping modifier to the segment you can see. I did the bitmap in Photoshop (5 min.)
That mapping was used to apply displacement (note above the difference to use displacement or bump)

The upper part is a little bit most difficult. Let's create three shapes to use for a lofting.
The basic shape is a circular polygon with 12 vertex. All circles have only 4 vertex, and we'll need 12. Then apply a Edit spline modifier, select the spline and copy it scaling down. Copy that shape and scale it up; select 12 vertex and set its type to "bezier corner" (the rest are smooth bezier)

Now, you should to activate the option "Lock handles - All" and move the handles.

The third shape is the same, scaled and edited its vertex as you see.

Above you can see the four shapes used for the loft (I inserted one more -the same first- into the loft)


To achieve the shape that I wanted, I applied scale deformation, inserting five points (smooth bezier) and moving them as you see. Note that symmetry option must be enable (the lock highlighted in yellow)


The jar handle is a loft object too, see above the shape and path.
I used here different scale deformations for X (red) and Y (black) axis (symmetry is disabled)



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