Mando Missile Suite of scripts for ArmA


By Mandoble 2007 (valdelar@terra.es)
 

These scripts will help you to:


 
 
Mando Missile ArmA revision history
Date Description
Feb 6 2007 Mando Missile ArmA 2.0 released
March 25 2007 Mando Missile ArmA 2.1 released.
Changes in 2.1:
- Now automatic attack systems may be attached also to flying planes. Check mando_camel.intro mission included.
- Added a beta targetting system for planes or vehicles, you are now able to lock on targets using the keyboard, follow target marked in your HUD (green mark), drop flares from your plane and see general direction of incomming missiles (red mark). Dont forget to play the battle of the Camels (mando_camel.intro) where you will fight alone against six camels, three of them armed with missiles (as you).
July 9 2007 Mando Missile ArmA 2.2 beta released
Too many improvements and changes over 2.1 to ever list them. Full MP support.
July 27 2007 Mando Missile ArmA 2.2 beta 2 released

- Added "online" MCC help (press F1 to show/hide it).
- Added more map buttons to MCC. You may switch it to nav mode so placing the map mark will command the vehicle driver to move there (you may "drive" a Su34 as gunner while you have an MCC open).
- Changed the map mark shape.
- Added "firing solution circle" to the MCC, it will advice you when the target is inside the adquisition cone of the selected missile type. It will also show "IN RANGE" message when predicted time to impact is smaller than the endurance of the missile.
- Added anti-radar missiles and surface radar emitter detection systems for MCC.
- Added Radar Lock warning messages for air units (a good nerve test for pilots  Tongue).
- Changed chaff/flares effects on missiles, now you may avoid missiles only if done "correctly".
- Added a dialog activated by action menu to reconfigure the keys to lock on targets, drop flares/chaff and fire missiles.
- Fixed a radio bug of "going down in flames" AI planes radioing "MCC switched off" messages.
- Fixed a bug with remote targeting that might cause severe lag.
- Fixed a bug with damaged AI missile launchers that might cause severe lag.
- Now you can setup anything as an automatic missile launcher, even a rock or a tree. Having an alive commander, gunner or driver is not mandatory anymore.
- Many more changes I cannot even remember.

July 29 2007 Mando Missile ArmA 2.2 beta 3 released

- Fixed a bug introduced in 2.2 beta 2 that prevents MCC units of displaying interceptable missiles in the contact list (thanks scudrunner for finding the problem).
- Tuned up S-300 MCC SAM to be more effective against interceptable missiles.
- Arma Air War, Mando Remote, Patriot vs SCUD and Mando Missle Lab upgraded to v2.2 beta 3
- Added three basic missions: mando_sams.Intro, mando_at.Intro and anti-radar.Sara
 



Mando Missile ArmA V2.2 beta 3 (July 29 2007)

<< DOWNLOAD (1.2 MB) >>


 
 
 

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